RudderStack - Trigger Sync
info
This Blueprint is classified as "Free" and does not incur billable runtime. Learn more.
Overviewβ
Immediately execute a sync of a Rudderstack source. This can kick off either an ETL or a reverse ETL job. The source must already be set up within the Rudderstack interface.
If a sync is already running for the specified connector, it will be stopped and restarted.
This Blueprint will create and store the source ID used to shipyard-artifacts/rudderstack-blueprints/variables/source_id.pickle
Variablesβ
Name | Reference | Type | Required | Default | Options | Description |
---|---|---|---|---|---|---|
Access Token | RUDDERSTACK_ACCESS_TOKEN | Password | β | - | - | The access token associated with your Rudderstack account. |
Source ID | RUDDERSTACK_SOURCE_ID | Alphanumeric | β | - | - | The ID of the Rudderstack source you want to refresh. |
Wait For Completion | RUDDERSTACK_WAIT | Boolean | β | TRUE | - | Enable if you want the vessel to wait until the sync job is successfully completed. Otherwise, the vessel will only initiate the sync job without waiting |
YAMLβ
Below is the YAML template for this Blueprint and can be used in the Fleet YAML Editor.
source:
blueprint: RudderStack - Trigger Sync
inputs:
RUDDERSTACK_ACCESS_TOKEN: null ## REQUIRED
RUDDERSTACK_SOURCE_ID: null ## REQUIRED
RUDDERSTACK_WAIT: 'TRUE'
type: BLUEPRINT
guardrails:
retry_count: 1
retry_wait: 0h0m0s
runtime_cutoff: 1h0m0s
exclude_exit_code_ranges:
- '200'
- '203'
- '204'