Hightouch - Trigger Sync
info
This Blueprint is classified as "Free" and does not incur billable runtime. Learn more.
Overviewβ
Immediately execute a Hightouch snyc. The sync must already be set up within the Hightouch interface.
If a sync is already running for the specified connector, it will be stopped and restarted.
This Blueprint will only kick off the sync and will almost always return a status of success. It will not wait around to verify if the sync was successfully completed, but it will create and store the source ID used to shipyard-artifacts/hightouch-blueprints/variables/sync_run_id.pickle
Recommended Setup:
- The Hightouch Sync being triggered should be set to a Manual schedule to avoid conflicting runs.
Variablesβ
Name | Reference | Type | Required | Default | Options | Description |
---|---|---|---|---|---|---|
API Key | HIGHTOUCH_API_KEY | Password | β | - | - | The API Key associated with your Hightouch account. |
Sync ID | HIGHTOUCH_SYNC_ID | Alphanumeric | β | - | - | The ID of the Hightouch sync you want to refresh. |
Run a Full Resync? | HIGHTOUCH_FULL_RESYNC | Boolean | β | False | - | If TRUE, will rescync all of the rows in the query, rather than only the new ones. |
Wait For Completion | HIGHTOUCH_WAIT | Boolean | β | TRUE | - | Enable if you want the vessel to wait until the sync job is successfully completed. Otherwise, the vessel will only initiate the sync job without waiting |
YAMLβ
Below is the YAML template for this Blueprint and can be used in the Fleet YAML Editor.
source:
blueprint: Hightouch - Trigger Sync
inputs:
HIGHTOUCH_API_KEY: null ## REQUIRED
HIGHTOUCH_SYNC_ID: null ## REQUIRED
HIGHTOUCH_FULL_RESYNC: false ## REQUIRED
HIGHTOUCH_WAIT: 'TRUE'
type: BLUEPRINT
guardrails:
retry_count: 1
retry_wait: 0h0m0s
runtime_cutoff: 1h0m0s
exclude_exit_code_ranges:
- '200'
- '201'
- '210'